Even though clicking the \"Build\" button in DMG Canvas is a piece of cake, why click it if you don't need to By using the dmgcanvas tool, you can integrate building your disk images into your normal build workflow, such as building an application in Xcode, so you won't even have to think about making a disk image; It's already done for you. And to satisfy macOS's Gatekeeper, you can now code sign your disk images with your Developer ID certificate, avoiding troublesome Path Randomization.
You may put DMG Canvas on your primary and secondary computers (a desktop and a laptop for example), as long as you are the only person using DMG Canvas on both machines, otherwise you will need one license for each computer. This is intended to be flexible and fair. When multiple parties are utilizing the dmgcanvas command line tool within a build workflow (for example, \"dedicated build machines\"), a separate license is needed for each build machine.
Inkscape now supports HiDPI (high resolution) screens natively. This means that icons and node handles will no longer be tiny on monitors with large pixel dimensions, and the canvas will no longer look blurry.
The new Split View Mode features a draggable separator that becomes visible as soon as the Split view mode has been activated. On one side of the separator, the canvas will look just like before, while on the other side, everything will be displayed in outline mode, and objects can more easily be grabbed with the mouse or edited with the node tool.
When the X-Ray mode is active, a circular area that shows objects on the canvas in outline mode will follow the mouse pointer. This makes editing complex drawings with many objects layered on top of one another much easier, and is especially useful when used with the node tool.
When the option \"Enable on-canvas alignment\" is active in the \"Align and Distribute\" dialog, a new set of handles will appear on canvas when an object is clicked three times (first click: scale handles, second click: rotation/skew handles). 1e1e36bf2d